Attraction
Attraction (also called decoy) is a tactic where you force an enemy piece to move to a specific square where it becomes vulnerable to a tactical blow.
Key Concepts
Luring the King
Force the king to a square where it can be checkmated or attacked.
Luring a Piece
Force a piece to a square where it can be captured or becomes ineffective.
Sacrificial Attraction
Often involves sacrificing material to lure a piece.
Common Patterns
- King Attraction: Lure the king into a mating net
- Piece Attraction: Force a piece to a bad square
- Attraction to Pin: Lure a piece where it can be pinned
- Attraction to Fork: Force pieces to squares where they can be forked
Methods of Attraction
Sacrifice
Offer material that must be captured.
Check
Force the king to a specific square.
Threat
Create a threat that forces a piece to move.
Capture
Force a recapture on a specific square.
Combining with Other Tactics
Attraction often sets up:
- Checkmate patterns
- Forks and pins
- Discovered attacks
- Back rank mates
Defending Against Attraction
- Calculate forced sequences
- Don't capture automatically
- Look for the follow-up
- Consider declining sacrifices
Practice Tips
- Study attraction puzzles
- Calculate forcing sequences
- Look for vulnerable squares
- Practice recognizing patterns
Attraction is a powerful tool for creating winning tactical combinations.