Windmill Tactic
The windmill is a powerful tactical pattern where a piece gives a series of discovered checks, capturing material on each move while the opponent is forced to respond to the checks.
How It Works
Discovered Check Pattern
One piece moves, revealing check from another piece behind it.
Repeated Checks
After the opponent moves the king, the piece returns, giving discovered check again.
Material Collection
On each cycle, the moving piece captures enemy material.
Classic Example
A rook and bishop work together:
- Rook moves with discovered check from bishop
- Rook captures material
- King moves to escape check
- Rook returns with discovered check
- Repeat until no more material to capture
Requirements
- Two Pieces Aligned: One gives check, one moves
- Enemy King Position: Limited escape squares
- Material to Capture: Pieces within reach
- Forcing Sequence: Each check forces king movement
Famous Game: Torre vs Lasker
Carlos Torre executed a famous windmill against Emanuel Lasker in 1925, winning multiple pieces through repeated discovered checks.
Creating Windmills
- Position pieces for discovered checks
- Ensure the king has limited mobility
- Calculate the full sequence
- Verify material gain exceeds any sacrifice
Defending Against Windmills
- Avoid positions with discovered check potential
- Keep king mobile
- Block the checking piece
- Counter-attack if possible
Practice Tips
- Study the Torre vs Lasker game
- Practice recognizing discovered check patterns
- Calculate complete sequences
- Look for windmill opportunities in your games
The windmill is one of the most spectacular tactical patterns in chess.
Related tactics: discovered-attack, x-ray-attack, skewer-tactics